Wednesday, April 14, 2010

20 Questions

If you've ever played the hand-held ball computer game 20 Questions, you've probably found out how addictive it is! It's a fun game that encourages deductive reasoning and creativity. It originated in the USA and escalated in popularity during the late 1940s when it became the format for a successful weekly radio quiz program. Several years ago it was turned into a hand-held computerized game that is lots of fun.  

And now, that hand-held game has an online 20Q version with lots of different topic options including: Disney, Star Trek, Name Game, Classic, The Simpsons, People, Harry Potter, Doctor Who, Earth, TV, Music, Old Testament, Movies, Sports. 

Here's how the 20 Q website explain how to play:
Think of an object, it can be anything as long as it is general. A cat is a good object, but my cat, Pepper, is too specific and would be a bad object. 

Once you think of an object, 20Q will ask you a series of questions that begin: "Is it Animal, Vegetable, Mineral, or Unknown?" You should be able to answer "Yes" or "No" to most of the questions. However, there are questions where the answer is not that simple. A horse is larger than a breadbox, but, water is not larger than a breadbox; neither is it smaller. Other questions seem silly: "Does a camel have four wheels?" No! And neither does a motorcycle. 

The game provides the following options...

Yes = You are sure about your answer of Yes. 
No = You are sure about your answer of No. 
Unknown = You are unsure of how the question relates, or you don't know. 
The question will not be counted. 
Irrelevant =The question does not apply to your object. 
Probably =You are not sure but you think the answer might be Yes. 
Doubtful =You are not sure but you think the answer might be No. 

This website would be a fabulous way to practice creative and deductive thinking with your students!

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